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If this was any other game, I’d be criticising the cheesy dialogue – such as “We are the Emperors blade!” – but this is par for the course in the Warhammer 40K universe. If this was any other game, I’d be lambasting the slow, clunking character movement but here, where you’re in control of a lumbering Dark Angels Terminator, that feels appropriate. No game I’ve reviewed has ever made me feel more like a hypocrite than Space Hulk: Deathwing Enhanced Edition has. Since then, developers Streum On Studio have been working on addressing much of the criticism the game received upon its initial launch which is culminating in the release of an “Enhanced Edition”.Ī new progression system, a new support class, new weapons, new enemies, new skins, perks and replayable “Special Missions” have been added to the base PC game for free for current owners and are all included in the PS4 version (on which this review is based) which launches on the 22nd of May. One of the latest entries on this ever growing list of games is Space Hulk: Deathwing which initially released on PC in 2016 to mixed critical reception. From Mordheim to Blood Bowl to Battlefleet Gothic: Armada and everything in-between, I’ve always enjoyed re-visiting the worlds and lore that I spent an inordinate amount of my teenage years poring over but this time, in video game form. The FNGR GNS Review Īs a lapsed fan of the Games Workshop and many of its creations, I’ve always appreciated the video games based on their popular table top games. Unless you’re a big Warhammer 40K fan, Space Hulk: Deathwing Enhanced Edition will feel like a clunky, cringe-worthy shooter but for fans of the table top game, there’s a lot to love here.
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